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telecasting game creator Jake Solomon , famous for his work on XCOM : Enemy Unknown and XCOM 2 , recently talked about the surprising things that materialize after Marvel ’s Midnight Suns was released . He worked at the studio during maturation , and even though the game get a lot of good reviews , it had a backbreaking prison term selling . Eventually , Solomon left Firaxis , the company he had been a part of for over twenty year .
In a late New World chat withVGC , Solomon explained the big challenges that came from urinate Midnight Suns . He thought instrumentalist would really like the raw scorecard secret plan part , but they were actually pretty surprised by it . I thought it was one of the bad ideas they could have come up with . Card games are incredibly niche , so if you ’re going for wide of the mark sales , it ’s not as good an melodic theme as other genres . Even Solomon admitted that mass did n’t really understand orlike the idea of the card gameas much as he thought they would .
“ I think circuit board were a major problem . I think it was a good design answer , but I think I was uninstructed about what hoi polloi would think when they saw the mechanic was cards . Not everyone on my team was behind the mind , but they entrust me . ”
It does n’t really count how high the plot is rated if it ’s in a recess category . The issue is that you will almost always entirely have the niche audience playing your game . There are some exceptions , like Doki Doki Literature Club and Stardew Valley , but those are only a few that do n’t lend themselves to think things will work out well for a card game . When a self-aggrandizing studio is in charge , they wo n’t experience good about the lack of taxation , and layoff will go on to keep the studio apartment running with only the necessary staff .
“ The most typical reaction when masses play Midnight Suns is surprise , and that ’s not the response you desire . That is not the response that lends itself to aggregate appeal . ”
Overall , it feels like Marvel ’s Midnight Suns isa cautionary tale . If you want to make a niche game , you should be at a pocket-size troupe , like an indie . This sounds bad , but it ’s because you ’re take chances the jobs of everyone at the studio when you make a secret plan that is n’t project to make a lot of money . At the terminal of the solar day , financial departments only manage about receipts , so a bigger party tends not to take those risks because it can be jobs . That ’s what happened to Fireaxis , but maybe there ’s a unspoiled way that we have n’t seen yet .