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Jake Solomon , a designer for the XCOM serial publication , shared an interesting update about the development of XCOM 2 : War of the Chosen on Twitter . The tweet uncover that the well - received DLC crusade originally had a importantly different direction .
Accordingto Solomon , the original concept for War of the Chosen revolved around large mechs operated by multiple soldier working together . There were also programme for a customizable interceptor system and aerial combat mechanics . The former iteration was codenamed “ Ozzy , ” possibly reference heavy metal medicine and its affiliation with jumbo automaton .
Random XCOM tidbit : warfare of the Chosen was originally about Giant Mechs that multiple soldier could ride on , plus customizable interceptor and air combat . Hence the codename " Ozzy " ( as in heavy alloy har , har . ) Then we put a paradigm giant mech in game and could n’t see shit .
The development team faced difficulties when adding these features . The camera system from XCOM 2 – meant for basis - point maneuver with human - sized fictional character – was n’t veracious for the large mechs . The 30 - infantry automobile blocked the player ’s view and made gameplay bad . Making these large mechs move around the game ’s mapping was also hard .
In reception to the restriction and significant development resources required , Solomon and the team rapidly changed direction . They decided to spend the mech concept and alternatively introduced the well - get laid “ choose ” enemy , who would play as curse - style foeman throughout the movement . This modification also brought in the chance for vocalism actors from Star Trek : The Next Generation to bring their voices and personalities to these novel adversaries .
stimulate Star Trek actors serve with a Sci - Fi game is always a profits . Still , I would have liked the mechs a lot ; I feel like the secret plan does n’t really let humans progress very far . After a sure detail , you ’re just assay to never make a misapprehension so you do n’t lose squadmates that took you a while to tear down up . Also , the secret plan gravel intemperately over metre , so losing squad mates after a certain degree is an endgame situation .
It would have been decent to have mechs to balance that out alternatively of an opposition that just made things harder . Solomon ’s tweet at least recount us that this was a consideration at one point . It also let us see how the development went , trying out ideas and improving on them before nail down a product . The story also shows how technical limitations can greatly affect a game . After all , the expansion was name after this fresh enemy .
The War of the choose expansion for XCOM 2 was well - received overall , so it was a good idea . To be honest , I ’d like another XCOM where they fetch the Mech approximation to life story .