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Recent advancements in commercial-grade game creation engines and asset - sharing markets have led to a radical breakthrough in indie game design . much anyone with a vision , the drive to make a game , and plenty of patience can now make their own high - calibre indie title . That being said , doing so remain an telling , intimidating , and challenging feat — even for the gravid studios . As an wishful plot house decorator myself , I palpate inspired and awe by the incredible indie game created by solo developers . Voin , even in its Early Access state , is one such singular title .

Voin is a make - new activity roguelike made by solo developer Nikita Sozidar and publish by tinyBuild . comparison between Voin and titles like DOOM , ULTRAKILL , and Elden Ring can be drawn . While these comparisons serve instance what the plot offer , I must stress that Voin stands out as an incredibly unique experience .

Voin Featured

In Voin , you take on as an all - hefty entity send to regorge the land of pest and corruption . Murder is your use , and slaughter is your power ; as you grow stronger , the more of the twisted horde you rationalise down during your obscure mission .

The gameplay in Voin is aboveboard : from your hub world , you jump into one of the available maps and begin butcher your way through the open - populace level design . Enemies driblet viscera , which you expend to straightaway raise your character . This can be done either by attain the end of a level and unlock the next area or by retreating to the hub untimely . once in a while , enemies also dangle new weapon or artifact , each with a nonremittal effect and randomized bonus . Even after finding your favorite loadout , there ’s always the chance to discover better version of your gear . kick the bucket in a level drop down your upgrade up-to-dateness and non - protected gear at the smear where you fell , force you to come back and recover them in your next life .

It ’s a passably standard roguelike structure , but instead of procedurally generated levels , Voin boast motionless maps . These remain the same with every return , enable extend exploration across multiple life .

Voin Bridge

Combat in Voin is fast - pace , automatically simple , and thrillingly bestial . Using a variety of arm and powers , you hack and thrash through hordes of enemies , most of which are ready to kill . This innovation provide you to experiment with the various upshot in your build for exciting crowd ascendancy — or , more accurately , dismemberment . The secret plan also features an intuitive dodge mechanic , where enemies wink yellow just before attacking , giving you the opportunity to avoid all incoming damage if your reflexes are sharp enough .

Your character in Voin is on the frail side , capable of accept only four hits before dying . However , the biz compensates for this with a fight - based healing system and generous move mechanics . As you lose health , you’re able to recover it by landing hits on enemies , with each hit restore a chunk of your HP . The movement organisation allows for quick dashes during fight without a stamen streak , featuring fairly generous cooldowns . There ’s also an out - of - combat way for traversing gravid distances or leaping dandy heights . The libertine , herculean , yet vulnerable gameplay feels redolent of ULTRAKILL , and fans of that deed will in all probability notice Voin appealing .

When you ’re not aggressively killing everything in your path , you ’ll be admire the absolutely arresting views within Voin ’s floor designs . While some areas find awkwardly constructed , most surroundings are filled with bewitching fantasy landscape and incredible sight . The monumental gray - metric grain plains , brood mountains , and horizon - eclipse castles and cathedrals immediately evoke comparisons to Elden Ring and Dark Souls . It ’s clear that these franchises inspired Voin ’s dark fantasy esthetic .

Voin Boss Fight

Even in its current Early Access state , Voin already offer mountain to enjoy . While I felt I mastered the fight and craft a strong physical body within the first two hours , that ’s not needfully a defective matter . The developer ’s roadmap hope to expand on the already gratifying experience , adding much more before the plot ’s full release .

That being said , potential buyers should keep in mind that Voin currently lack cognitive content and contains germ typical of any other - access claim . While there ’s a lot of sport to be had in the biz ’s current state , it ’s not yet a ruined ware . to boot , the plot will likely acquire importantly throughout development , so do n’t expect a fully refined experience during former Access .

In hopes that the developer is reading this review , I ’d wish to suggest one caliber - of - life history improvement . When take down up , you must leap through a vena portae to swop your resources for the next level . However , even if you have enough resources to level up multiple time , you ’ll only spend the amount needed for a exclusive level , want multiple trip . This becomes especially annoying in the other game when , after my first successful run ( with the enemy amount slider turned all the way up , of course ) , I had enough resourcefulness to go from point 2 to 5 . Allowing the hepatic portal vein to spend all your resources at once — or at least adding an option to do so — would be a welcome betterment . If it is already , disregard this ; I might have miss it .

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