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Unknown Soul With Me is a charming little platforming mystifier game where you and your spirit usher endeavor to get away the dungeon of the brainsick Vampire Queen . While far from what I ’d call a hiccup - free experience , Unknown Soul With Me give a precious aesthetic , beautiful art , and a short story experience doubtless worth trying .
The first thing you ’ll notice when start a new game of Unknown soulfulness With Me is the art . The opening cutscene show an adorable and incredibly well - guide style depicting the game ’s major players , let in the vampire queen regnant and our protagonist . The art is colourful without being vibrant , smartly using blue , red , and black color palettes while dampen everything out . It feels cute but gothic at the same time and has an endearing and easily digestible anime esthetic to it .
This pleasing way does n’t end at the cutscenes ; it translates fantastically well to the game ’s 3D environment . The game world conserve a lot of the precious yet dark aesthetic of the anime gothic look present in the cutscenes , just pixelated and downgraded in quality . It gives the game a retro , almost PlayStation 1 look that really work .
My one complaint with the game ’s ocular style is that the full game takes place underground or in the confines of a castle . Though it looks good , the almost Scooby - Doo - esque dim stone wall can become a bit wearying to look at over and over again . A noticeable deficiency of environmental variety can take your toll even during the biz ’s laudably short playthrough .
The secret plan features a small but interesting cast of characters . Of course , the standouts are the champion : a untried missy and a gentlemanly ghost named Sebastian , who helps her escape from the castle ’s donjon . Another great case is the gargantuan serpent who blocks specific paths until given a payoff of treats . This character does n’t do much beyond bear in your path and make you its dinner party if you fail to satisfy its hunger . Still , its imposing stature and coloured yet intimidating innovation make such a great mental picture .
The fact that the game ’s characters portray so much personality through their invention is first-class because you wo n’t learn much from them through dialogue alone . As you might notice , the biz was not in the beginning an English language release , and the translation is n’t perfect . Despite this , it has much good localization than a lot of titles I ’ve seen , and the dialogue is translate enough to interpret what everyone is saying ,
regrettably , as great as the game looks , it begins to show its crack in the genuine gameplay , which consists of platforming teaser . Additionally , the game ’s length is n’t remarkable .
The gameplay is easy to savvy . You make for as a little daughter and a spectre , switching between the two to solve puzzler . The small girl can interact with levers and open doors , while the spectre can get over gaps in the floor or pass through walls to get object .
A coherent issue quickly add up to thinker when playing the game . The ghost can move around through rampart and get back keys , cup of tea of solid food , or other items , which also phase through the walls . Why can these items move through walls along with the ghost ? Furthermore , if he can interact with some physical objects , such as keys , why ca n’t he rip lever or open doorway ?
I sidetrack . The puzzles themselves are also fairly simple , usually involving some lever tumbler rip and threshold manipulation that should n’t take you too long to lick or make you too frustrated . Some , however , endure a bit from the translation quality . I ’m specifically referring to the ophidian door puzzles , which demand you to do mathematics — found on the amount of food you tip the ophidian — trying to be sure you give him five bags at a sentence but not less food in weight than you gave him the last time . This took me quite a while to figure out due alone to the fact that I was n’t entirely sure what the biz was assure me in the instructions .
Platforming is n’t my favorite thing in this game due to how the move handle inactivity . render to make a advancing leap without move first , and you ’re going to drop it , but be sure you ’re not too close to an edge when you set forth , or else you ’re going to walk over it before you ’re able to start the leap . This is most prevalent on a microscope stage where you have to spring on several platforms over water , and though inapt , it confessedly did n’t keep me from completing the point .
Some other issues plague level navigation . The photographic camera can sometimes be unenviable or push in by overhanging wall / doorframes , but the biggest issue is the clipping that takes place when you attempt to grovel through a hole in the bulwark . These holes in the paries are oftentimes present throughout the game and are suppose to be small enough for our kid lineament to crawl through . And they are , but the character ’s model is just a little too big for the awkwardly shaped mesh , so she does n’t always go where she ’s judge to go on her first try . often ease multiple attempts to get through an obstacle that should n’t even be there .
Button input is also awkward , often requiring you to constrict the gigabyte button multiple metre to drop an object as the spook . Also , I think some premade script the developer used for cutscenes is still in edit mode in the biz because pressing F12 brings up the UI to interact with it . So you may not have this topic when you play it .
The Final Word
Unknown Soul With Me is cute and full of heart but requires some real work before it can be the right game it can be . However , I still think the game deserves to be given a chance if you ’ve read through these subject , and they are n’t total dealbreakers .
unnamed Soul With Me was reviewed on the PC . ascertain more detailed looks at popular and upcoming titles in theGame Reviewssection of our website ! Unknown Soul With Me is uncommitted onSteam .