Home > Game Reviews
In the comparatively shallow sea of survival craft releases , The Faraway Land egress as a raw title , hoping to be your pick for a informal , work-shy Sunday playthrough . Although I quickly realise this title was n’t for me , it certainly has its merit , creativity , and clear developer passion . While not meant for me , there ’s certainly something in here for fans of the genre to bask , though unfamiliar entrant may want to look to other championship .
The Faraway Land opens with a relatively in - depth character creator , which fans of the genre will doubtless appreciate . While not the most wide-ranging options for hair and beard styles , a wealth of coloring choice allows you to give tongue to yourself in making your avatar in this unexampled world . In special , the game seems inclined towards get elvish characters , from the drow to the in high spirits - gremlin variant and everything in between . This was the path I select for my first character , which I continued to choose each time I restarted .
figure the Faraway Land ( or perhaps another land entirely ) right away sets your adventure ’s tone . you ’ll straight off be met with a low pixelated totem to guide your path . I could n’t say what this creature was meant to be , but it immediately made your goal profusely readable . You get yourself in a test kingdom , tax with five tests to fill out before ascending to another land to vanquish an evil creature .
That ’s a lot to take in , specially when you do n’t have a single craft recipe to your name just yet . To get started on this seemingly gargantuan job , you must leave the shrine area and speak to another favorable , fledgling adventurer who can show you the circle .
mighty out , The Faraway Land commit what is , in my book , the cardinal sinning of survival craftsmanship games , which is locking recipes ( and , therefore , progression ) behind the contender of pursuit . basically , this subverts the open - world nature of the biz and disincentivizes exploration , locking you behind a very linear quest progress so as to construct any of the necessary ingredient for survival .
While The Faraway Land clearly want to take a more tale - tug route , I find this to be a large nono in any natural selection game . If the developer like to incentivize encounter the game ’s many characters , there are plenty of more effective means to do so without gatekeeping our progression . Simple fetch quest that reward rare materials or gold are a good path to make players want to talk to NPCs and also sets them out to learn how to craft the necessitate goods to complete the quest in a far more constitutive , explorative fashion .
Another issue I quickly took up with The Faraway Land is the duration of the day / night cps .
Of the roughly five hour I spend with the game before I send for it quits , about two hour were spent on day one . This is , admittedly , because I bump myself having to re-start the game at one item to complete an early quest , which is an issue I could have avoid if the biz did n’t tie progression behind quests and had a fast day / Nox and growth / regrowth cycle .
See , one of the pursuit call for me to turn in cooked yield pull together from a local plant , but it did n’t specify that the fruit had to be turned in . It said I had to “ place ” the yield , something I struggled to figure out how to do for a while . After give up and eating the fruit , I finally realized that I had to hand the yield to the quest giver and quickly scrambled to find replacements .
Unfortunately , none of the plants around me had any more fruit to give , and despite how far I roamed , I would n’t find more .
Another issue with the plot is the scarcity of basic resources . I quickly flow short of green goddess , nettle , and yield while struggling to chance more , no matter how much I explored . Stone and Ellen Price Wood were in copiousness only due to the rank drop rate of stuff from one client , which also were sort of toilsome to receive .
The game seems to require you to centre on planting and harvesting resources in a renewable farm rather than plucking new physical object from the environment . It seems to coerce a focus on this by build it voiceless to retrieve bracing materials after your initial pickings . I can get behind this , but the fact that so much advancement is linearly engage behind quest can make it hard to get to the agriculture section of the biz before you learn the concentrated way the economic value of your gathered material .
finally , the game fails in two ways that are really important to me : scrap and looks .
Combat in the biz is overly basic , lack even the wide-eyed combo found in games like Minecraft . There is a small depth , with the dissimilar tools you use being more effective against armoured or unarmored enemies based on which you ’re using . The game seems to focus on ranged combat via crossbows , which is a form of refreshing direction for a secret plan like this , but it still does n’t allow enough depth to be interesting .
Personally , the biz ’s overall aesthetics , particularly the 3D picture element expect , did n’t appeal to me . The whole 3D picture element look never invoke to me , and I find the isometrical camera also crusade a lot of the game . If you ’re go bad with that television camera angle , you should use it to acquaint grown , interesting landscapes , which it does n’t . I also had some difficulty with Brobdingnagian part of the single-valued function not load when I approached ; a different camera angle may have help hide that .
While not for me , the game is n’t without passion . There are depths to its crafting and planting systems , such as having to filter water , which can make it very interesting for a dedicated survival of the fittest craft player . Interesting environment and loads of exciting characters also burst in The Faraway Land , though I bid the game guided you a little less when it came to finding them .
The Final Word
While some survival craft expert may recover this deed fun , strict , guided progression alongside some thwarting pacing and game design choices keep this from being one of my favourite titles in the musical genre . This game may well be savor with a friend or two and something to watch to aid pass the prison term while playing .
The Faraway Land was brush up on the PC . Find more elaborated looks at popular and upcoming rubric in theGame Reviewssection of our website ! The Faraway Land is usable onSteam .