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Well - know Tekken serial producer Katsuhiro Harada has suggest that younger gamers prefer squad - based game over traditional one - on - one combat games . According to Harada , this teddy is due to younger players ’ druthers to partake responsibility during losses . This suggestion was made during a word on the Game Maker ’s Notebook podcast .

As first establish byVGC , Harada thinks that the great unwashed in their 50s , like himself , grew up in a more competitory surround . He believe this fostered a preference for unmortgaged outcomes with winners and losers . In demarcation , younger gamers lean not to delight one - on - one matchup as much . They feel a lot of pressure being entirely responsible for a defeat .

“ … most young mass nowadays are the reverse . They ’re rarely eager to pursue in one - on - one face-off . Plus , because figthing game play off you by yourself against a single opponent , you have to accept all the duty if you fall behind . You ca n’t charge anyone else . In team - based shot , when players win , they can say that they pull ahead because of their own contributions , but when they lose , it ’s because they got matched with a lousy team . ”

The style is also supported by the apparatus of team - base shooters . In these games , players can highlight their item-by-item contribution to a win . Yet , when a team lose , players can blame the loss on the team ’s poor performance rather than individual failing .

Some games even give out separate awards so thespian can feel carry through no matter what . To attract unseasoned hearing , Harada is exploring slipway to modernize fighting game . He recognizes the continued popularity of one - on - one armed combat game but proposes tot fresh competitive modes .

squad battles , like 3 - on-3 matches and other regional or lieu - free-base contest , could cater players with refreshful ways to take part without the strain of one - on - one affaire d’honneur .

While I see what he means , I ’m not trusted that ’s reliable . I ’m about to be 30 , so my playing time began with the first PlayStation console . Back then , biz were nowhere near as forgiving as they are today . You played games because you liked video secret plan ; it was not inviting or easy for someone to jump into . One of the thing you would seldom get was any praise for beating a game .

Many games back then had jokes , sad endings , a song , or something like that . There was seldom a feeling of decisiveness unless the game was cinematic , like Metal Gear Solid . I do n’t have a druthers for team hit man over fighting games because I have never competed before . peradventure some younger gamers subconsciously do , but I think it ’s because there ’s more kind and way things can play out in team - based shooters . They ’re also far more welcoming than struggle game .

If you ’re barely get into combat games and go online , you ’ll be quickly trounce . Team gun do n’t want you to press the same buttons to make combination ; you may meet with more friends , and it ’s more welcoming . If anything , it makes sense that fighting game are n’t as pop — at least in my sentiment .