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In a late interview with Game Informer , developer Alice Rendell and Matthieu Delisle   explicate   how the reputation system works in the upcoming RPG Star Wars Outlaws . Unlike traditional RPGs , this plot concentrate on temporary alliance and consequences instead of a fixed reputation organization . Players will interact with different offence syndicates , such as the Hutt Cartel , Pyke Syndicate , Crimson Dawn , and Asiga Clan , and their repute with these organizations will trifle a pregnant role in the game .

Accordingto the interview , Star Wars Outlaws does n’t follow a simple good or bad system of rules . Players ’ reputations with each syndicate will vary based on their actions . Helping a syndicate will improve your standing while give away them or meddling with their operations will damage your human relationship .

Star Wars Outlaws Two People Walking With Creature On Shoulder

The organisation play up the “ scoundrel fantasy ” the developers are pursuing . Kay , the game ’s agonist , is not interested in building endure friendship with these deplorable organizations . alternatively , she direct to use them for her   own   objectives , create short - full term alinement based on what do good her the most at the clip .

The influence of repute extends beyond tarradiddle development . The game world responds to Kay ’s standing with each mob . merchandiser aligned with a syndicate might give discount rate if   she ’s viewed   favorably , while those associated with rival camarilla might arouse price . Some area controlled by syndicates may be off - limits or dangerous if Kay has a poor reputation with them .

Reputation also sham gameplay .   Having a   in effect reputation with a syndicate might give you entree to special declaration and their help in sure state of affairs . On the other manus , get a unfit reputation could confine your choices and make it bad to go through syndicate - controlled arena .

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This   is understandable and more of a departure from the norm but not   at all   unprecedented . side effect : New Vegas had a system alike to this , where you were n’t just liked or unliked ; it change base on how much honest and   bad   you had done to the faction . It made NPCs treat you other than , and they acknowledged that when you were a dirtbag to them , they be given to be kind sometimes versus just giving you a account .

The biz   seems to prioritise   player pick and result .   According to the interview , the core story of Star Wars Outlaws remains the same regardless of reputation . However , musician will have lots of freedom in dealing with problems and interacting with the world based on their standing with the different groups . That ’s interesting but not   really   groundbreaking ceremony .