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I ’ve reviewed a mediocre share of endurance crafting game in the last few month . Games set in Aztec mythology , Greek mythology , and even Spanish exploration myth . While these games all lack a intimate scene , they did have a few similarities : the gameplay , which focussed on edifice social structure , gathering resources , sustainable agriculture and crafting , etc . , and a heavy root word on conquering either the wild or your neighbors , build a vast settlement and becoming a ruler of an wild existence .
Of all these game , Reka , the newest one to number across my desk , is without a dubiousness the most alone .
Reka is a craft / gathering game ( I would drop the “ survival ” from the genre title entirely in this case ) that sees you playing as the titular Reka , a immature witch venturing out into the Slavonic wild to hear herself and her powers . state find comes from the teaching of Baba Jaja , the beldame of myth herself , who helps what she calls a “ River Kitten ” learn to be a witch and even bring home the bacon her with her own walking chicken - legged house .
Yes , the game ’s fully grown selling detail — and what you in all probability comment before anything else — is that Reka allow you to build up on and turn on your own walking , chicken - legged theatre . If you think this lineament alone is cool enough to get you to work the game , you ’re not alone . It was enough to betray me on Reka right on out .
The sign functions basically as a portable plot of ground of land that can be lifted up and place almost anywhere . This plot can be freely built on , whether on the ground or not , and also functions as a method of transportation either around the mathematical function or into newfangled part .
Not only is the whole walking house bit really cool and delves into some of my favorite folklore , but it ’s also an unbelievably hard-nosed pecker in a craft / gather biz . You never have to occupy about building multiple bases or venturing too far from your substructure because you may literally just take your base with you as you go . The secret plan also generously tender you a way to teleport back to your hut anytime , taking much all of the inconvenience out of gathering and explore .
A game that only allows you to construct in a minimal place , such as your hutch area , needs to allow for some very precise buildable position , and Reka , gratefully , knows this very well . The game sport what is probably my new favorite construction organization in any game , earmark you to circumvolve and crack piece together and very precisely drag furniture and other objective along surfaces to get that perfect positioning you ’re looking for . I could honestly play a full secret plan of just Reka sandbox mode and make the ultimate tower hut .
Reka is a gently story - driven open - human race craft biz outside the game ’s unbelievably unique living accommodations system .
The secret plan ’s main objective is to learn how to become a witch from Baba Jaga ( which I believe is the Polish spelling of the more familiar name Baba Yaga ) and , of course , restore your crybaby shanty to glory , befitting a distich of witches . It ’s sort of like a cottage nitty-gritty route trip , with you traveling from region to region , picking up quests here and there , and mostly just gathering resources to upgrade your mansion , foxiness item , and , of course of study , wage in some witchcraft and homecare .
As Baba Jaga herself says , soup is often more important to witches than rituals . The game has slew of your favorite farming sim stuff to do , from animal manipulation to cooking , and of course of instruction , weaves in witchy activities alongside .
Not since the Witcher series has a game immerse me so much in Slavonic folklore , with Reka being a special treat thanks to its uniquely faithful interpreting of these myth and legends .
It ’s hard to imagine a game that makes you feel more like an genuine , dependable - to - sound witch , and that bungalow - Corsica interpretation of the genre alone make it stand out from so many other game . You ’re not here to subdue your neighbors or bend the wilderness to your whimsey ; such thing , in fact , find beneath you as you complete ancient ritual and reset the party favour of wood flavour .
Reka is still in early access , but I already like so much of it . If you are big into witchcraft or the cottage kernel vibration , this game was literally made for you , and I struggle to think of a reason you would n’t love it .
If I could bespeak anything be added to the game , I would involve , above all else , for a multiplayer modality to be include ( and mayhap my sandpit mind from originally ) . While I ’m not totally certain how say mode would lick with the plot ’s story , I can only ideate Reka as a biz would be all the more enjoyable with booster .
While I personally do n’t see this as a downside , I should mention that the biz does not allow you to make a manlike character , or at the very least not a traditionally male - presenting character , via the character creation . Honestly , I think this fits with the tale and vibes the game is going for , but I can see the game ’s audience request a little more freedom in character creation before the game goes live .
All in all , Reka is a fantastic unexampled addition to the survival craft / farm sim writing style , with an incredibly unique stage setting and great original mechanics . It stand out with its themes and gameplay and is a great title of respect worth checking out , even in its early access code United States Department of State .
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