dwelling > Game reassessment
Phantom Fury is a cross between a baby boomer shooter and a classical American natural process movie , combining declamatory violence and quirky quips with tight - paced gameplay and beautiful graphics . The game takes a nontraditional approach to tear down design that , while certainly interesting , can fight instrumentalist expectation and , at times , make sailing a bit frustrating . It will , however , make for a game you ’re sure not to forget .
Phantom Fury follow Shelly “ Bombshell ” Harrison , a protagonist from another biz I have n’t played but one I quickly fell for with her constant quips and badass hero nature . It is hard not to enjoy a character who punches through a line of baddies and then say something purposefully sarcastic or corny before whipping out a minigun and taking out the rest of them . It ’s a classic form of Snake Pliskin / Action Protagonist mockery that feels like a dearest missive to the moving-picture show I grew up on .
Something you ’ll remark right away is just how good the game take care . Shelly “ Bombshell ” Harrison and the residual of Phantom Fury are made to look like a low poly , 90 ’s era shoot - em - up , but with top-notch gamey res mannequin , giving the game a retro - callback but undeniably advanced look . On top of that , it ’s almost surreal just how smooth and animated everything is . lineament move with such a gamey FPS budget , and even little animation ( like watching Shelly raise her hand to interact with a computer keyboard ) had me staring in a few extra moments of awe and admiration .
The game jump off between levels that palpate like Hellenic DOOM , route tripper - style explorations of various American frontiers , and even goes into repugnance a act with its creepy mutants and the cramped , blue levels you face them in . Can you pretend what my favorite of these were ? It was the mutant , of course . have it away those creepy-crawly guy cable .
We follow Bombshell on an old - school FPS shoot - em - up journeying across the good older USA , with gameplay that feels like something like a cross between Quake and Half - Life . accent on Quake because Phantom Fury is an incredibly fast - feeling plot ; You move quickly , aim quick , and shoot quickly , or you die . I appreciate it , even if I ’m not very adept at it .
The game has about 20 unique artillery that beautifully complement the tight - pace combat , from traditional shotguns and miniguns to unequalled options like bowling - ball turkey that you have to cast at your enemies .
Unfortunately , the rate of the game ’s fast fight can immediately be broken by try out to fancy out how to move forward after all the enemies are bushed .
When I say I was always getting lose , I ’m not exaggerate . Obvious paths your head might require to take are blocked off and replace by shape turns just out of your eyeliner , or at time , completely hidden until you slip up into just the right angle to discover them . The game use intelligibly singular “ logic gate - unlocking ” mechanics but hides these not - so - obvious paths between overlooked , unobvious areas your brain is n’t trained to tell apart easily . For me , the plot ’s exciting immobile pace would stop as I campaign in circle , trying to find the agency forrad for every locked itinerary .
A fully grown reason why so many of these path were hidden is also due to an unfortunate lack of eubstance in the game . One elbow room will have you move a box into positioning and hop a fencing , only for the next to use an easy jumpable fence as an inconspicuous wall to prevent progression . Another might have you punch open a grey metal doorway , only for all the rest of said doors throughout the level to be locked and unpunchable . It give the game a bad habit of training you to expect one thing , only for that affair to never operate that way again — or if it does , it will do so only have several instances of the formula being violate .
It is n’t that I hate the game ’s nontraditional horizontal surface design . The ways of unlocking paths are definitely unparalleled , and the biz will then thrust something awesome at you , like flying a jet through a canon or scuba diving in enemy water . I just sense like the game unnecessarily makes it a bit of a puzzle to find the special paths forward it need you to take .
For lack of a better doctrine of analogy , the game does n’t have enough “ chickenhearted - paint cliffs ” for its design . I ’m certain the former , at least , is something a lot of player will disagree with , and hey , maybe some people will have less trouble navigating than me , but I feel like the stride of the levels was seriously slow up by how oftentimes I found myself lose .
To close out this review , I would also point out that the game had a amazingly lacklustre soundtrack . For me , game like DOOM are built on the bloodline - pounding account blasting in your ears as you blast into your opposition . Phantom Fury would have greatly benefited from an fourscore synth - moving ridge OST ( something like Hotline Miami , maybe ? ) . However , I found that when I was blasting enemy , the music was so quiet and obscure that it might as well not have been there .
Though I have reservation , Phantom Fury is still a great shooter with much to offer . Some actor will certainly be able-bodied to beleaguer the areas that I kvetch about in their own playthroughs . Still , even if you experience the same stride - fighting confusion I did , the plot is worth playing and will certainly make headway back your grace with some of its more action - pack and exciting moment .
The Final Word
Though at time a little slow , Phantom Fury will easy outpace your expectations , deliver a delightful experience that pays homage to classic American action flicks and stands out within its genre .
taste Hard Guides received a personal computer follow-up code for this game . Find more detailed facial expression at popular and upcoming titles in theGame Reviewssection of our website ! Phantom Fury is available onSteamandGoG.