home plate > Game critique
Neon Blood had the voltage to be something genuinely striking — a gripping investigative experience with a inscrutable cyberpunk tale and tactical fighting . woefully , the final Cartesian product falls brusque . While it has some great lineament , peculiarly its prowess and optical presentation , many other key aspects are either underdeveloped or poorly perform , reach the experience jolly disappointing .
One area where Neon Blood radiate is its presentation . The art direction , creation - building , and atmosphere are grotesque . Every recession of the environment feels thoughtfully designed , with tending give to even little details . The intermixture of pixel artistic creation theatrical role and 3D environments create a unique hacker place setting .
The secret plan also features unbelievable cutscenes with stunning hand - tie animation that brings the graphic symbol to lifespan , translating their pixelated silhouettes into fully rendered drawings . The soundtrack complements the place setting beautifully , and it ’s easy to see why Neon Blood stands out aesthetically .
However , for all the ocular brilliance , the meat beneath the open come down savorless , leaving the game intuitive feeling more like an middle - catch shell rather than a fully realise experience .
One detectable flaw is the linear approach to exploration and storytelling . It ’s frustrating to see such a richly elaborate populace that you ca n’t truly interact with . The secret plan follows a stiff , railroaded anatomical structure , severely curb your ability to search the various locations within the city . With the potentiality for such an interesting setting at your fingertips , it feels like a missed opportunity not to have the freedom to cut into deeper into the universe . alternatively , you ’re trammel to a narrow-minded path that limits any real interaction with the surround , leaving the world - building tone underutilized and shallow .
Similarly , the probe mechanics in Neon Blood are disappointingly canonic . For a game revolve about around detective work , there ’s a lack of actual mechanics for tracking clues , question suspects , or really doing anything police detective - relate . alternatively , you essentially play a point - and - click escapade , extend from point to level and take the incite dialog . The deficiency of meaningful choices badly undermines the “ detective game ” aspect .
A tec biz set in a world of cybernetic implant offer a myriad of interesting possibilities for solve mysteries , which the plot even hints at . or else , the investigation sequence find more like inactive observation than dynamic involvement .
Your relationships with other characters are similarly developing . There ’s no chance to form deeper connections with your friend or explore dissimilar coming to missions . Even with the introduction of some interesting characters ( cyberpunk hackers , buster tec , etc . ) , the game fails to capitalize on their electric potential , leaving the story and its participants feeling one - dimensional .
scrap is another area where the plot accrue brusque . While ab initio interesting , the scheme quickly becomes repetitive and overly simplistic . you may breeze through most conflict by spamming a single tone-beginning . In most RPGs , combat becomes more complex and rent as more characters join your party . This does n’t find in Neon Blood . Combat stay the same repetitive slog without add young company member .
The story of Neon roue suffers from exchangeable flaws . The story is predictable and lacks complexity , following a straightforward , railroaded path with little in the way of twists , surprises , or actor choice . There ’s no existent sense of mystery or opportunity to set up together clew meaningfully . Instead , everything is plainly presented , provide small room for engagement or a deeper connection . The deficiency of complexity in both secret plan and fictitious character arcs micturate the story find uninspired and lacking impact .
I also found some of the dialogue downright weird . Characters sometimes make inflammatory or gonzo input that feel out of seat , often with little reaction from others .
Despite these problems , there ’s no deny the gift and effort that get going into Neon Blood ’s growing . The art is breathtaking , the soundtrack attractively complements the scene , and the game runs smoothly without noticeable bugs or bug . However , this culture ca n’t make up for the underwhelming gameplay , lack of player bureau , and missed narrative potential drop , especially with the lack of even basic availability pick . ( You ca n’t even interchange the resolution . )
Neon Blood took me about four hour to finish . For $ 20 , it feels a bit expensive for what it offers . If you ’re concerned and do n’t take care the cost , give it a try , but more thrifty gamers should wait for a sale .
If you prise visual esthetics and enjoy a game for its artistic quality , Neon Blood might be worth play . However , if you were hoping for a deeper experience with engaging auto-mechanic , meaningful choices , and an impactful narrative , you ’re likely to be disappoint . What could have been a standout title is at long last a missed chance — a beautiful but shallow plot .
The Final Word
Neon Blood digest out for its art , featuring unbelievable environments , great pixel art , and incredible hand - drawn cutscenes . However , the rest of the gameplay and narrative boast a disappointing lack of astuteness , foreclose the plot from reaching its full potential drop .
Try Hard Guides received a personal computer review code for this game . come up more elaborated tone at popular and approaching championship on ourGame Reviewspage ! Neon origin is uncommitted onSteam , Xbox , PlayStation , andNintendo Switch .