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Metal Bringer is a mech - building action roguelike explicate by the same team behind Samurai Bringer . With dramatic visuals , amazingly pleasurable characters , and a shockingly satisfying gameplay loop of building mechs , gathering loot , and fight back bosses , Metal Bringer surprise me . While the game can have some clarity issues , it has easily become one of my favored young mecha titles , competing even with the Armored Core franchise with its exciting mecha action .
No conversation about Metal Bringer can begin without first acknowledging the game ’s incredibly unique art style . Somewhere between pixel art and 3D , the game absolutely await unbelievable and present an undeniable retro vibe . The already bright and exciting fine art style is made even flashier with the inclusion of flash neon rainbow text signaling point pickup or degree - ups and gives the game an undeniably good aspect that might be a little overwhelming at time , simply because of all of the stuff and nonsense on projection screen at once , but I ’ll extend to on that more afterwards .
Metal Bringer tells the story of a dystopian time to come where AI has lag all of mankind , preserving them in cryosleep against their will , as if desire to prevent a aggregated extinction by sticking the whole species in the freezer . Our protagonist , a young little girl key out Suria , wakes up in an off - control grid science laboratory to happen out that she has been in cryosleep for 1000 year and is the last human awake and outside of the uncongenial AI ’s range . With the lab at her disposal , she uses the same machines that were used to imprison manhood to liberate them , which is a classical kind of mecha anime plot of land and one that forthwith gets you engaged in the story .
Mechanically , Metal Bringer is an action roguelike that revolve around building two type of weapons to defeat the sempiternal hordes of AI : Labor and Arms . The so - call Labor are artificially intelligent mechanical man , most of which wait on the hostile AI , with a remarkable remote control - controlled version being your access to the outside . Alongside the Labor are Arms , fundamentally mecha which are piloted by the Labor and are your most brawny artillery for freeing humanness .
The core gameplay loop-the-loop in Metal Bringer essentially revolves around you heading out into procedurally generated levels , defeating huge drove of unfriendly trade union movement ( some of which are armed with Arms ) , and collect blueprint and rise along the way which are then used to build your Labour Party and Arms for future runs . You embark each run with your in person customized Labor and the Arms they are pilot , and along the way can freely hop out to pilot other sleeve or slip the component from the Arms you ’ve vote out . , allowing for on - the - tent flap customization that becomes unmistakably handy as individual pieces of your auto are destruct .
Being capable to fundamentally progress your character and your mech with the same constituent - based customization system gives you a net ton to pile up and a circumstances of freedom to personalize your play style . While you wo n’t have a whole batch of sinew to protrude the game off with , the power to hop into defeated mechs and slip their parts pass on you a lot of freedom in how you work the game even before you have anything unbolted .
The wealth of miscellany in Metal Bringer ’s customization is downright astonishing , with everything from individualized parts to passive upgrades usable for your build . The biz is not only interested with chip in you a mighty armoury of tools to keep humanity but require to make certain they couple your chosen aesthetic and set into that ever - so - important nerveless factor . I found myself a die - knockout fan of the mantid - like arm blade , which seemed to rip up through horde of enemies and boss properly up until it exploded , presumably under the weight unit of how awesome it was ( and not the barrage of missiles shoot my way . )
The game also does n’t overly concern itself with player - sided balance . As you unlock more blueprint , your mecha flesh can diverge from the canonical to the downright farcical , with scarce a limit on how mad things get on your final stage .
Like any not bad mecha anime , Metal Bringer features a host of unique rival pilot with their especially crafted and make weapons system to overcome . These minibosses are a alone challenge and often preclude fighting a jumbo , more traditional gaffer fight after the fact . Both are procedurally choose for each run and getting to fuck your contender through multiple high-pitched - interest battles is a passably exciting way to usher in these characters .
While the game can ab initio feel maybe a niggling flake too easy , specially once you start getting your favored mech pieces unlocked , it can get toilsome somewhat fast , which I personally appreciated because it made each stratum feel unique and more and more more challenging .
However , the sheer wealth of data and coloring material constantly on the sieve stimulate by the monumental legion of enemies , the fistful of health and resource bar you have to keep track of , and the borderline bullet - hell layer of projectiles being sent towards you at once , can make tracking and clarity form of an issue . Target lock is a bit finicky , often lock you onto a random enemy in the horde instead of a chief with no way to switch targets but to unlock and operate again , something that can make the clarity problems tough .
When paired with the game ’s less - than - stellar English localization , there can be mechanics that , even several hours into the plot , I still have trouble to the full understanding . Clarity may be the big unintentional trouble spindle in Metal Bringer , with just a lack of agreement making the game a scrap hard than it should be .
The Final Word
metallic element Bringerhas become one of my favourite new mecha game , with a highly replayable roguelike loop and incredible mech customization systems . Though inadequate localization and some overwhelming VFX and UI elements can make clarity an proceeds , Metal Bringeris fun enough that you in all likelihood wo n’t recover yourself care .
Metal Bringerwas critique on PC . Find more elaborated expression at popular and approaching claim on ourGame Reviewspage!Metal Bringeris available onSteam .