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A recent update for Marvel ’s Spider - Man 2 , reading 1.002 , accidentally included a hidden debug menu . We reported on this and explained a mo more , but Digital Foundry give way in and saw everything it had to offer . We ’ll go over the coolest parts below , but the 12 - minute video has a lot of spoilers and is heavy on technical stuff over what we ’d consider to be interesting .
Before we go any further , like I say in theoriginal report , do not mess up with the debug menu if you do n’t understand how to use it . This fare is mean for developers during the game ’s creation . It provides insights into Marvel ’s Spider - Man 2 ’s inner workings , making hoi polloi want to mess up with it . However , it could screw up your secret plan file cabinet , so we recommenddownloading the hotfixthat polish off it .
Anyway , Digital Foundryreleased a videothat research everything the debug fare had to proffer . The debug fare included detailed performance analysis dick such as frame time graphs , CPU load selective information , and actual - time declaration details . These tools let developers see how the game align resolution to touch skeleton rate target across unlike graphical modes ( Fidelity , Performance , Fidelity 120Hz ) .
That sounds boring , but the readouts differed from the initial launch report . Digital Foundry said that Insomniac may have adjusted resolution targets in later updates .
Beyond analyzing performance , the debug fare revealed hidden substance . This was the cool part , and I recommend skip to it if you watch the telecasting below ( Timestamp 5:47 ) . Digital Foundry found access to areas and mission that did n’t make it into the final game . One of these was a missionary work called “ Meteor , ” which seemed to be an early variant of a cutscene in the final secret plan . The foreign mission was quite introductory , with no opposition and lack right environmental item . It seems like it was scrapped early in ontogeny .
More unfinished surface area and extraneous levels let in venturing outside the playable world geometry and even research rooms used to yield the game’sray - retrace windowpane reflection .
One of the exciting discoveries was the chance to play Venom in different part of the game , even in the open world . Normally , Venom can only be play in short , scripted scenes . By using the debug menu and choosing specific checkpoint , Digital Foundry was capable to take command of Venom and employ his special moves to wander the world . However , the secret plan did n’t full support his movement on the urban center ’s rooftop because you ca n’t webswing or anything as venom .
That part was my favourite , and I really hope we can play Venom in a full - fledged secret plan . He wait Brobdingnagian and muscular .
The debug computer menu also suggest at coming content . I wo n’t spoil any of this , but it voice like much more is make out to the plot . reference book were bump for “ i34 , ” which is probably relate to the next Spider - Man sequel , and a section for “ Beetle , ” which could potentially be DLC . There is more on the TV , but I must warn you that it is spoiler dominion . Even still , neither of these sections seemed to be functional in the current debug menu progress .
While the debug bill of fare was not meant to be included in the update , it ’s still cool to see . The full video recording is above for anyone interested , but I have covered the most interesting persona ( aside from coddler ) .