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The Dark Castle lies deep within the slew , disgorge an minatory shadow on the forest below . All around this fortress of Nox , the land is taint , raise the dead and agitate monster from their slumber . It is a terrible prodigy , a dark presence that fights the very public itself , so what is a brave young hero sandwich to do ?

Why , loot it for treasure , of row .

Lost Castle 2 Featured

Lost Castle 2 is a beat - em - up roguelike that task players with link the Treasure Hunter guild and plunge into the depth of the Dark Castle for Au , glory , and escapade . It ’s a wakeful - hearted , colorful phantasy full of the spirit of risky venture , awesome foe , and hundred of pieces of gear and gold for the most worthy venturer to claim .

Lost Castle 2 is what I would describe as the MMO of Roguelikes .

The game features your typical Roguelike structure and does n’t deviate far from it . You have a base camp full of familiar NPC and upgrades to be buy using treasure gathered from your rill . order runs see you moving through a progressively difficult string of level , fighting monsters and boss in a handful of unique phase , collecting geartrain and upgrades along the way , and at long last see how far you may go before you face defeat and are send back to the start with your treasures .

Lost Castle 2 Forest Guardian

Where I would say Lost Castle 2 stands out the most , and the understanding I call it the MMO of Roguelikes , is that the plot feels very deeply plan to be a multiplayer plot .

This is nothing new for the writing style , of course , with some of my favorite Roguelikes feature conscientious objector - op modality . lose Castle 2 , however , feels much more inspired by the dungeon - finding systems of MMORPG titles , where each member of the party play a specific function .

The multiplayer aspect of the game is heavily suggest at by the unique character customization , something you do n’t really see in Roguelikes , but you need to look at how the game handles weapons and armor to really understand what I ’m getting at .

Lost Castle 2 Character Creation

suffer Castle 2 feature six weapon types : Single - handed arm with shields , Dual Blades , Two - Handed Weapons , Turbo Lances ( resonant of the guidance from Monster Hunter , ) Bows and Spell - Casting staves . Each of these weapons has a singular playstyle , with its own attack pattern , move , and special , and drops in various anatomy during your adventures . pick up good versions of weapons during your risky venture not only gives you good stats but also unlock special ability that greatly set how you take on .

I ca n’t emphasise enough how different each of the game ’s 200 + weapon feel from each other . While two arm may fall into the same category , the difference between a steel greatsword and a bamboo katana is vast and forthwith noticeable . The secret plan really captivate that special RPG desire to notice , gather up , and wield unique gem , constitute every novel while of power train you see feel like a legendary uncovering rather than just an arsenal upgrade .

What I see really coolheaded is that Lost Castle 2 also permit you to take what kind of weapons will unload during your adventure . Partial to Two - Handed weapons like myself , but hate fore ? you could change off artillery types to restrict drops in your run to your pet , just as long as you have three type of weapon system selected . This is a coolheaded way to strike a balance between always giving the participant their preferred cock without circumventing the RNG aspect of a roguelike too much .

Lost Castle 2 Zombies

Each weapon system ’s moveset puts a member into a different part , with swords and shields being slap-up tanks , two - handed weapons being AoE / crew control , Sagittarius and mages being with child damage , etc . Pair this with how the game treat light , medium , and heavy armor as well as the stats gained from gem and gear , which focus on increase sure stats often at the price of others , and what you have is a Roguelike with an even gravid emphasis on players playing a sure “ class ” or role .

While the game can most certainly played solo , and a jack - of - all - trades type build is n’t impossible , it ’s safe to say that Lost Castle 2 is built around cooperation , and I ’m willing to wager that players will get a lot more enjoyment out of the game in multiplayer .

Beyond the secret plan ’s telling roll of 200 weapon and 150 treasure detail , Lost Castle 2 have a gross ton of opposition , all of which feature coolheaded aim and their own move sets . Each area feel like a unique challenge , and the art and overall intent direction make the game ’s ocular experience a unwearying one .

Lost Castle 2 Goblins

That being said , I feel like the secret plan could really do with some tweaking to the stats of its opposition units . I often found that large hoard of foes were sluttish to juggle and stun ringlet , which made their fourth dimension to bolt down feel exceedingly long . It feel a picayune pointless for an enemy to take so many hit to put down if they ’re kick the bucket to spend the whole sentence stun anyway . scale down the overall wellness of enemies and/or making them quicker or throw them more immunity frames could certainly help zest up the fight in a much - needed way .

On top of this , I feel as though the game does n’t have very effective feedback for when you take damage . for sure , getting hit often knocks you back , but I often observe myself dying because I was fantastically low on health and had no mind . The plot could use with some visual indicators to remind you to heal or recreate it good , or else of have dying mouse up on you if you are n’t vigilant with glancing at the relatively little health HUD .

Overall , Lost Castle 2 is already at a great commonwealth in its Early Access expiration , and should essay to being a conscientious objector - op favourite among Roguelike fans .

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