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The Like a Dragon series , also know as Yakuza in the Western food market , will focalise on further developing its in - house Dragon Engine . However , Yutaka Ita , the expert director at Ryu Ga Gotoku Studio , thinks it ’s important for the staff to learn about other engine to keep the Dragon Engine competitive .
In a late audience with Japanese publicationType(translated byVGC ) , Ita mention that the studio used Unreal Engine for its latest remake of Like a Dragon : Ishin . Through this experience , they detect areas for melioration within the Dragon Engine , particularly in kindling effects . Thanks to Unreal Engine , Ishin was capable to showcase advanced features like shininess in daytime and depth of field . With this knowledge , the squad integrated new lighting feature film into the Dragon Engine for Like a Dragon : Infinite Wealth .
Many studio will just move to the Unreal Engine because they can modify it for their work . However , visualize a studio or else use it as inspiration is sassy and reflects our diligence . Our good games are the windup of ideas built upon by developers and borrowed from others .
“ The Dragon Engine concentrates ontogeny resource on the functions that are necessary for Like a Dragon and , above all , the speed at which new function can be append is a big reward . If you utilise a general - purpose locomotive engine , you could email accompaniment and it takes about three day to get a response , but if you ask the software engineer sitting next to you it only takes five seconds . I mean this dispute is huge . That said , it ’s not unspoilt to think ‘ our game railway locomotive is the best ! ’ . I mean we programmers in particular should always have a sense of scourge : ‘ That one is better than ours , we have to work harder ’ . ”
While the main focus is on the Dragon Engine , Ita emphasizes the need for adaptability for the studio ’s succeeder . New hires at Ryu Ga Gotoku Studio receive training in using the Dragon Engine , Unreal Engine , and Unity . By recognizing the strengths and weaknesses of different engine , the studio aims to integrate those advantages into its own engine to rest competitive .
As Ita emphasized , the Like a Dragon series will not switch toUnrealorUnity . He stated , “ When create Like a Dragon , we utterly must not do aside with the Dragon Engine . ” The Dragon Engine was created specifically to meet Like a Dragon ’s want , providing customization and efficiency that general - design engines may not offer . For illustration , technical financial support with a general - purpose engine can take several days , while in - house support is readily available .
We rarely hear about it , but it makes a lot of sensation . build a game is the meat of it all , but the locomotive engine is the systema skeletale and is how any secret plan is made . If you ca n’t improve upon an railway locomotive , you ’ll get novel game that feel like they would be well turn betimes . For example , one of the biggest critiques of Starfield is that it feels like it would have been better received during Skyrim ’s sentence . So many takings feel like they should n’t be issues any longer ( consignment screens , pocket-sized areas , no mapping , etc . ) Like A Dragon ’s studio apartment is working to make certain they ’re always ahead by learning from their competitors .