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Fusionist is a brand - Modern turn - free-base mecha armed combat plot that uses the ever - democratic ( and equally criticized ) gacha organisation . Interestingly , the game also incorporates blockchain technology to make every player ’s mech a unique , one - of - a - kind vehicle . Regardless of your opinion on NFTs and blockchain plot , Fusionist holds up with decorous gameplay for a free - to - play title , though I ’d like to see some changes during the game ’s other Access phase to meliorate it further .
regrettably , my first attempt to dally Fusionist was stopped by connection connection issues . Apparently , I was n’t the only one present these problem . Just hours after the game ’s already delay sacking into Early Access , Fusionist ’s servers were either turn off or not functioning for players . While disappointing , this is n’t exactly unheard of for Early Access games .
In its current Early Access state , Fusionist can be a bit confusing to navigate , with no clear tutorial that I could find , and the game just throws you into things . While initially consuming , measured geographic expedition of the UI and some test and error will help you count on out what the menu offer .
The “ Blueprint ” tab serves as the game ’s gacha pull filmdom . Here , you may create new mechs with procedurally generate part , paint business , stats , and categorization . It ’s a bit puzzling at first , but you ’ll apace learn that each pull requires resources , with in high spirits rarity pull costing more .
Interestingly , Fusionist is an NFT - ground game . To my understanding , this signify that each mech you deplumate is a non - fungible token ( NFT ) , get a blockchain tag that identify your mech as unequaled . This intend every mech in the plot is technically one of a kind . However , as you’re able to probably tell , I do n’t know much about the science behind NFTs .
It ’s hard to shape an judgement on Fusionist ’s usage of NFTs in gameplay . I assume this unparalleled coevals organization is intended to encourage player - to - player swop , but in the game ’s current commonwealth , I do n’t see any option for that . While the concept is exciting , I do n’t yet see a practical purpose for each mech being uniquely tied to the blockchain .
Once you draw a mech you ’re fond of , you’re able to upgrade it in the Hangar . Although the upgrade requirements might be confuse at first , it appears you just require mechs of the same case and level that you no longer require . This is a straightforward upgrade system that keeps players engage in the gacha system after getting what they want — or while they wait for that big pull they ’re hop for .
All of that apart , what really count for Fusionist — or any game — is how fun the gameplay is . For a free - to - caper title , Fusionist is passably good . I ’d wish to see only a few minor changes before the full launch .
Fusionist is a fairly received good turn - based fighting secret plan . Using the mechs you ’ve acquired through the blueprint system , you assemble a squad to lease in turn - base combat against other players or AI , leveraging your squad ’s lastingness to defeat the enemy .
If you ’ve ever act XCOM , you ’ll have a good mind of what to expect from Fusionist . Each mech has a sure amount of movement and special scrap action they can perform during their number . This is where the gacha component becomes interesting , as the abilities , strengths , and weakness of your mechs are determined by the noise of the pulls , making each mech potentially unequaled in combat .
At the metre of penning , I was n’t able to try any PvP battles , as they seemed to be locked behind a timekeeper and only undefended at certain hours . This limitation may dissuade some former - entree playtesters . However , the game does volunteer PvE missions where you’re able to confront off against predetermined computer - controlled teams . I had fun with these deputation until I stumble a trouble wall that keep me from progressing with the team I had . Still , I was confident that smart play might let me trounce the mission after a few more tries .
The straight turn of events - based mechanic are gratifying , and the game is carried by its big effects and cool animations during battles . However , if I could suggest one thing to the development team , it would be this : Please , please include cinematic camera slant during fights !
There ’s nothing I wanted more during my time with Fusionist than to see the fight up close and personal . From my understanding , there ’s no reason the camera has to stay on fixed in its top - down perspective . summate cinematic close - ups or even a detached - tv camera mode could elevate the experience , showing off the secret plan ’s most impressive feature article : the fabulously elaborate mech fashion model and exciting combat animations .
While I ’ll exit the NFT aspect for consumer to judge , I will say that Fusionist is piquant and worth trying if you ’re interested in a free - to - play secret plan . However , the restrictions in the Early Access playtest might make it good to wait until the full launch before giving it a shot .
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