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In a late interview , a former employee of Ascendant Studios expressed firm literary criticism towards the first appearance game , Immortals of Aveum . The employee , who opt to stay anonymous , revealed that the development monetary value for the undertaking was approximately $ 85 million , with an additional $ 40 million apportion for marketing and statistical distribution by EA .
According to theIGN interview , some employees knew deity of Aveum would n’t do well . Despite the comportment of considerable talent within the development squad , the employee deemed the decision to create a AAA unmarried - participant hit man in today ’s market as “ a truly awful idea . ” This is particularly because it was a new intellectual holding endeavour to leverage Unreal Engine 5 .
“ At a high level , immortal was massively overscoped for a studio apartment ’s debut labor . sure enough , there was some serious natural endowment on the development team , but trying to make a AAA single - player hitman in today ’s market was a truly dire estimate , especially since it was a new IP that was also hear to leverage Unreal Engine 5 . What ended up launch was a bloated , repetitive campaign that was far too long . ”
While indications within the caller made it seem like the studio apartment had done everything veracious , it did n’t sell . When I looked at the game before release , I did n’t care for it either . It did n’t look like anything new ; it look like a recycled corporate plot to appeal to gamers . During the merchandising , I could n’t see anything innovative about it . It looked flavourless and unoriginal .
You ca n’t base people buying a game on how good it is to play . guardian of the Galaxy was an amazing game , but it did n’t get the sales agreement it necessitate , thanks to the reputation it get before tone ending ( thanks to Marvel ’s Avengers ) . When you market something that look basic , citizenry wo n’t rate it . That ’s what happen .
While acknowledging the plot ’s mixed receipt , include a 74 rating on Open Critic and near reviews onSteam , the employee lament the lackluster sales , which fell significantly suddenly of initial expulsion . The person being interviewed say that the pathetic performance of the Immortals of Aveum plot caused around 50 employees to get laid off from the studio .
Former employee point out that when layoff happen , multitude on societal media often paint a picture that the CEOs should take pay cuts or that the employees should form a union . But those things would n’t have saved the jobs in this typeface . The source accent that the gambling manufacture is unpredictable , and run a professional studio apartment takes a heap of money . in the end , it ’s about cutting what is n’t making the business organization money right then , which can be faculty .
The X - employee ended by acknowledging studios ’ difficulties in a toughened market , where make less - than - great game can lead to caper loss . Even though they appreciate some well things about Ascendant Studios , like reasonable pay , working from home , minimum overtime , and support for third-year staff , the failure of Immortals of Aveum had forged issue .