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To say that firelock : The Siege of Dawn has an interesting place setting is an understatement of the century .

Flintlock : The Siege of Dawn present a world under besieging by the undead , crawling out from a yap in the earth to feast on the life story above . That alone is n’t unbelievably unique , but Flintlock : The Siege of Dawn presents this undead intrusion as a real warfare being fought with disgraceful pulverization ground forces , right down to the muskets , sabre , and Napoleonic / Victorian uniforms .

Flinklock The Siege Of Dawn Featured

It ’s a kind of gothic sinister pulverisation fantasy the likes of which I have n’t seen before , and I am SO here for it . It ’s hard to express just how supremely cool I find the setting of Flintlock : The Siege of Dawn to be , staring in fear at the realistic yet stylistically fantastical uniforms , the impossibly deep oceanic abyss , and the full point - accurate zombies . The game ’s mount put forward both my nerdy love for uniforms and military history as well as my ever - develop love for the goth aesthetic and fantasy options . It ’s a rarified treat to see a game cleverly and successfully combine multiple esthetics like that , and I ’m all here for it .

The penning was n’t always the best in Flintlock : The Siege of Dawn ; in fact , I felt like it locomote a little too fast in place , specially early on . However , it was never so bad that it was nauseating or convey me out of the experience , and overall , I found myself really care the theatrical role , especially Nor , our protagonist , who is , suffice to say , an interesting graphic symbol . I also constitute myself really enjoy how diverse the cast was and how the game incorporates a litany of cultural styles into its setting , all pushed a bit further to have that cool phantasy boundary .

What was probably the biggest , although welcome surprise was Flintlock : The Siege of Dawn ’s unique take on familiar gameplay auto-mechanic .

Flinklock The Siege Of Dawn Sprint

Flintlock : The Siege of Dawn is something like a Soulslite crossed with Devil May Cry . Like any Souls game , you gather a resource by defeating foe , which is then spent to level up . Dying drops all of your resourcefulness , which can then be piece up , etc . I ’ve played plenty of these deed of conveyance , and I ’m sure you have as well , so this should all be pretty familiar .

Where the secret plan get interesting , however , is in the inclusion body of a “ style meter ” or combo reinforcement system . You are given a stacking multiplier for dodge , using especial approach , and otherwise just defeating enemies with stylus . This multiplayer sits on the left side of the concealment and increases until you choose to cash in it out , and multiplies the amount of “ souls ” you receive from defeating enemies . This multiplier is then lose when you take damage .

This is really , REALLY nerveless , and an undeniably cunning room to incorporate the Souls system . The game also gives you lot of ways to build that multiplier up as well , with gun attacks that interrupt unblockable enemy tone-beginning , motion auto-mechanic like double jumping , air dashing , capitulation offset , and special abilities by virtue of your fox god familiar . Just … Chef ’s kiss . firelock : The Siege of Dawn surprised me with the profoundness of its gameplay and never made a combat brush palpate dull .

Flinklock The Siege Of Dawn Host

That being said , the scrap in Flintlock : The Siege of Dawn is n’t exactly what I would call perfect .

Namely , the game seems to have an issue with attack frames . I say this with full quotation that I in general have spoiled reflexes in these kinds of games , but the enemies in Flintlock : The Siege of Dawn tend to pull off the fastest , most unpredictable attacks , make dying feel reasonably punk at time . I ’ll often chance myself stuck in an expanse because the group of enemy there assail too quickly or without what I would call a salutary visual warning beforehand , and then those fire simply do too much damage . It ’s never a string of flack or a prolonged fight that drink down me in Flintlock ; it ’s always one or two hits that seem to deal with my total health bar .

That and approach seem to follow through your dodge way too often . I ’ll parry an enemy ’s attack at the last second , only for them to inexplicitly move forwards again at the end of their charge or have an instantaneous second attack that hits me during or in good order after the scheme . It makes anything other than dual - turning away ( which , to be just , you could do ) find kind of useless or risky at best .

Flinklock The Siege Of Dawn Axe

The bountiful issue in the gameplay , however , has to be inconsistencies with the camera lock . The mark lock will apparently at random switch between foes , or unsound , shut away onto an volatile bbl in the middle of fight with an enemy . This can lead to unexpected hits as your stress and aim is on the spur of the moment go against your will , but in no elbow room is this more frustrating then when an enemy slips behind you — on the nose when you ’d desire the camera to follow and keep track of them — but or else you are now locked onto a raw target , such as a barrelful , in your line of sight , opening you up to a costless hitting from behind .

This is n’t to mean that the combat in Flintlock : The Siege of Dawn is unapproachable . The secret plan yield you plenty of prick for forefend damage and getting one over on your enemies . handgun shot still altogether disturb an flak , bombs are incredibly utile , secondary firearms give you near one - shots on most foes , and the amount of movement you ’re give is dead insane compare to other Soulslite titles .

It ’s just that it feel like some of the more traditional mechanics are n’t carry out absolutely . Dodging especially can palpate like a stumble - or - miss mechanic , specially when compared to the other tools at your disposal . Suffice it to say , Flintlock : The Siege of Dawn has something of a singular learning curve , but despite the issues I determine in the gameplay , I never feel to a fault frustrated , and overall , I enjoyed the game .

Flinklock The Siege Of Dawn Zombies

The Final Word

firelock : The Siege of Dawn is an unbelievably unequalled title , with a unusually interesting creation and swell twists on classic gameplay to keep you captivated as you gun down ( or chop up aside ) the undead horde .

Try Hard Guides experience a PC review code for this game . Find more detailed aspect at popular and upcoming titles on ourGame Reviewspage ! Flintlock : The Siege of Dawn is uncommitted onSteam , Xbox , andPlayStation .