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Final Fantasy XVI manufacturer Naoki Yoshida recently shared contingent about the game ’s development appendage and plans for additional contentedness . In an interview with Noisy Pixel , Yoshida talked about the team ’s approaching to post - launch update . This is vastly different from the strategy used for Final Fantasy XV .
Yoshida emphasizedthe goal of offering a full and independent experience with the initial exit of Final Fantasy XVI . This decision was influenced by the critique of Final Fantasy XV , which had crucial account elements connect to its dissimilar DLC episodes . To foreclose similar government issue , the team made indisputable that the main storyline of Final Fantasy XVI was whole self - contained , without demand downloadable content to finish the news report .
We ’ve seen many games hide their stories and end in DLC . An example of doing this well is Elder Scrolls IV : Oblivion , where the principal narrative is finished by the end . However , the character ’s tarradiddle could continue in the Shivering Isles expansion , and player could see what materialise after . An example of doing this badly is Dragon Age : Inquisition , where the genuine ending was hide behind the Trespasser DLC . That ’s always a crummy thing to do to player .
“ We had Final Fantasy XV , which was released before XVI , and they announced four DLCs but had to scratch two . There were parts of the story that you could n’t get unless you played the DLC . That is something that , from the root , we did n’t want to happen for Final Fantasy XVI . ”
Interestingly , Yoshida shared that about eight year ago , a DLC centered on the Eikon Leviathan was considered in the former stages of brainstorming for Final Fantasy XVI . However , due to yield limitations , Leviathan was ultimately described as a “ lost Eikon ” in the plot ’s story . Nevertheless , the concept of expand Leviathan ’s plot line was considered a possible option for future DLC if the situation permit .
Final Fantasy XVI ’s incontrovertible response from critics and rooter has lead the team to prosecute the concept further . Yoshida stated that the unassailable reception convinced the squad that there was enough interest in the populace and lore of Final Fantasy XVI to justify further development . This has resulted in the approval of a DLC expansion pass consisting of two additions : echo of the Fallen , which tender a combat - focused challenge donjon experience , and The Rising Tide , a plot line focused on Leviathan .
“ We wanted to have a full , gross experience with the master game . As we got closer to the main game ’s release , we received response from the media and player from the launching upshot and demo , which was very good . Seeing that , I thought , ‘ Okay , mayhap this answer is pass away to be beneficial . This may be a fortune for us to search the musical theme of doing DLC . ’ Taking that and talking to the team , we already had this idea for Leviathan that we could bring in and comprise into the DLC . ”
The press release of expansions for Final Fantasy XVI evidence that Square Enix is change how they cede post - launch content . This is extra contentedness that was not consider before , not suppressed depicted object . It seems they want players to have a stark main game experience , with any extra content being optional and motor by positive feedback . This intend they may be moving away from putting important story parts behind give DLC .