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Veteran secret plan developer Brent Erickson , who pass several years as Development Director at Bethesda Softworks , has offered a glimpse into one of the studio ’s unrealized secret plan construct . In a late interview , Erickson discussed his time at Bethesda and bear upon upon a familiar - sounding title that never made it past the preparation stage .
Accordingto the consultation , one project that pique interest was The tenth Planet , a space armed combat game spearheaded by Todd Howard and Bruce Nesmith . Erickson participated in former development meetings and technology discussions and expressed disappointment at its eventual cancellation . While the precise reasons stay on indecipherable , there were a telephone number of factors that have the team to move on .
I was part of the early workplace on the 10th Planet . Bruce ( Nesmith ) and Todd were act upon on the design , along with some input from Centropolis Entertainment . I was involve in a few of those meetings and some of the engineering science discussions . I was disappointed that it was not realized while I was there . The rationality it was cancel is a bit fuzzy . I experience part of it was due to Centropolis overstretch back , as well as other project precedence in Bethesda . I do n’t think it was actually formally “ canceled ” but just moved out of the precedency .
Interestingly , the concept of blank exploration from The 10th Planet seems to have been used in Bethesda ’s latest IP , Starfield . Beyond The 10th satellite , Erickson revealed a gem trove of unfulfilled task . Collaborations with Centropolis yielded discussions for challenging titles like Godzilla and StarGate , alongside potentially tie - in games for be franchise like Gretzky and baseball game . Internally , Bethesda also explore expanding the Terminator enfranchisement , showcasing the studio ’s divers scope of interests at the time .
Erickson ’s insights extend beyond canceled projects , offering a broader linear perspective on Bethesda ’s evolution . During his tenure , he saw the company go from a ego - publish rig with alone licensed products to a multi - acquisition , investor - driven business . While note the duty period in philosophical system , Erickson stay on neutral , recognizing the integral differences in lock under each model .
The consultation also delve into broad industry trends . Erickson gave his thought on the recent undulation of layoffs , saying they were triggered by overhiring during the COVID-19 boom and possibly inflated market increase projection . He further mention the “ Pixar model ” of hiring , in which studio hire big team for specific projects and release them once they ’re done .
Erickson continues to operate on personal project , expressing a particular interest in simulation and story - driven game . Bethesda ’s unrealized concepts are interesting to take note of , especially because those games would have detain the production of others since the squad works on one plot at a time . As a publisher , we might see something standardised from Bethesda , but it seems like we ’ll have to look until they can fix game like Redfall .