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In a recent translate interview , Hidetaka Miyazaki , the director of Elden Ring , allow more details about the upcoming Shadow of the Erdtree DLC . The DLC aim to address unresolved inquiry from the main plot , delve deeply into the biz creation ’s traditional knowledge , and introduce fresh challenge for players . We were able to get a lot of item from a Twitter user who translate it .
In a fresh interview withGouhuo yingdi – translate by@swordandflower on X(Formerly Twitter ) – Miyazaki has foretell that only one DLC , Shadow of the Erdtree , will be released for Elden Ring . This decision may mean no more DLC expansion in the future , but he hint that the Elden Ring population could be explored in future titles . This nominate sense , considering FromSoftware ’s history of revisit popular informatics .
I have localized this < Shadow of Erdtree > interview from Chinese to English to the best of my ability . I will link the google drive link underneath.https://t.co/aqIw0E28NJpic.twitter.com/fu0hMHRmt6
The DLC search more traditional knowledge and story element that could n’t fit in the main game . It drive to provide one big expansion instead of several small I . Players will learn more about the cosmos of Elden Ring and its mystic character .
Miyazaki say that the DLC adjusts to a player ’s advance , which is meant for those who have gain through the late part of the main game . A new leveling system purport to make the experience worthy for dissimilar accomplishment levels by have players customize their challenge point .
The late expansion introduces eight all unexampled type of weapon system , as well as new Ashes of War and spells . This gives players many raw option to prove out different fighting styles and character chassis . These new fighting element can also be used in the main game , bestow more option for players and making the biz more interesting to explore .
“ The difficulty level of the DLC should be around the later one-half of the plot , since the player needs to defeat Radahn and Mohg , and by that head the player should have grow a certain understanding for the game . Overall , since it ’s the late half , the difficulty level should be relatively high-pitched . Also , we have implemented a new leveling / progress element in the DLC that give up role player to pick out their own challenge . For instance , if the player is quite level in the chief plot , then they could choose out of this tearing down system of rules in the DLC , and not increase this young stat to gainsay themselves . But if you palpate like it ’s a routine difficult , then you could level up this unexampled stat to make your character stronger . ”
The coming DLC will let in a New Game+ characteristic , which adjusts the difficultness as players progress . Miyazaki has suggest that the DLC will contain hidden elements and secrets to boost participant to explore further . While the main secret plan ’s end will remain unchanged , the DLC will respond some open closed book . This was a pretty enlightening interview , which is always cool to see .