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The squad who made for the new JRPG Eiyuden Chronicle : Hundred Heroes , Rabbit & Bear Studios , has shared some personal insights into the key moments of the game ’s development journeying . Studio Head and Illustrator Junko Kawano , Producer and Art Director Junichi Murakami , and Director Osamu Komuta address openly about their experiences work on this highly anticipated title .
concord to aninterview with Xbox Wire , one of the most of import events for the developer was the game ’s highly successful Kickstarter campaign . The team felt activated when they hit their goal but also realized they had a heavy obligation as more and more support poured in . There are other moments , so we ’ll get back to the Kickstarter one later in this clause .
Perhaps the most notable part of the ontogenesis summons was the effect of the COVID-19 pandemic . The team had to work with many masses they never met in person , which was a new and intriguing situation . Despite these difficulties , Murakami conceive working under lockdown a particularly memorable part of the projection .
Kawano , Murakami , and Komuta talk about the game ’s specialty as their memorable moments . They highlighted the game ’s focus on constructing a racy town and its extensive raiment of characters . palm the interplay between storytelling , gameplay , and the numerous personalities of more than 100 characters gravel a difficulty , but the team feels convinced in successfully resolve this challenge .
The effective answer , which I will display below , is the kickstarter . Kickstarter is a Western dick , not a Japanese one , so the squad did n’t expect to be fund as quickly as they were . To say the least , they were well-chosen to see the final result .
I ’ve seen games that let you have more extensive NPC work out with you , like Mount & Blade . However , giving each eccentric an extensive personality while also pose them in a conflict zone is intense . I may be haywire , but I ’ve never figure this done . Whenever you get a slew of NPC on your side , they ’re nameless and can be killed off with no feeling . This would alter things .
The development of Eiyuden Chronicle : Hundred Heroes show the studio apartment ’s loyalty and deliberate attending to point . The game is a dear spiritual replacement , make in honour of its former Maker , Yoshitaka Murayama . This glimpse into the development physical process illustrates the challenge and triumphs of bringing the game into existence .