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In reaction to the turbulent freeing of Cyberpunk 2077 , the game ’s creator , CD Projekt Red , implemented solid changes to its maturation approach . They want to prevent the prolonged stressful work periods that reportedly impact the biz ’s conception . In this way , they could avoid any more buggy launching . These long hours of overtime work are known to damage the developers ’ morale and can leave in burnout .
We know this thanks to a late interview with Pawel Sasko , quest director for Cyberpunk 2077 ’s upcoming Phantom Liberty expansion and associate game director for the next Cyberpunk title withaftermath . The company acknowledge challenge from Cyberpunk 2077 ’s development . Delays and interior issues led to month of overtime despite prior promises from leadership . Sasko stressed the grandness of sustainable development practices , aiming for project completion without relying on excessive extra time .
“ Sustainability is incredibly significant . To be able to , when you are cease up a project , have a team in a state where they have n’t been doing crush or extra time or anything , that they are able to go into the production of the next affair , which intend deport something sooner , which mean having a product you may betray as a studio apartment , which means take in the money to sustain . That need your output to be structure in a style where it does not postulate those spikes , those moment when suddenly there ’s an all - hand - on - deck feeler . ”
The direction on sustainability has resulted in a unexampled production structure at CD Projekt Red . In the past , the studio used a more traditional approach , with overloaded drawing card approving everyone ’s body of work at a dull pace , causing bottleneck and inefficiencies . To undertake this issue , the companionship introduced “ message teams ” or “ pods ” during the development of Phantom Liberty .
These pods foregather different experts to process on a specific piece of content . For representative , a quest seedpod could consist of a seeking designer , cinematic intriguer , open - mankind designer , writer , QA quizzer , environment artist , VFX artist , and SFX artist . All 22 team members work together to develop the quest , guided by leads on genre , topic and intended emotional wallop .
Done properly , the team could all be on the same page during evolution and still get approving . significantly , the teams can make more decisions on their own . This helps them be more creative within the rules , so they do n’t need as much charge from their leaders . Sasko believes this is a big intellect why the production outgrowth runs smoothly and does n’t get stick .
The emphasis on clear communication also utilize to working with real - world actors . Sasko talks about how the team worked with Idris Elba for his part in Phantom Liberty , alter character animations to capture the worker ’s unparalleled facial formula accurately .
With an enhanced development process , CD Projekt Red believes the next biz will live up to the company ’s reputation . After providing across-the-board post - launch support for Cyberpunk 2077 , the studio apartment is turn its attention to acquire thenext Witcher gameanda newfangled Cyberpunk title .