Home > Game Reviews

ASKA is a unexampled Viking - myth - theme survival slyness . While there are already a few of these on the market place , I can safely say that ASKA takes it in a middling Modern focal point . With a focus on community edifice , immersion , and fantastic element , ASKA is sure as shooting a viable new contender in the endurance craft literary genre .

ASKA sees you stranded on a far-off island and tasked by the gods to do one thing and one thing only : reconstruct your clan , brave out against the danger of starvation , the cold , and undead repugnance to make a prosperous Norse urban center . As you might imagine from that verbal description , ASKA heavily emphasizes tribe building .

Aska Featured

Take all your received survival craft grease monkey : Hunger , Thirst , al-Qa’ida building , etc . Now inflate it to more of a urban center - simulation aspect , in which multiple extremity of your folk take care of you in the same way you care for yourself . In counter for your hard work , your workers will auto - produce goodness or harvest resourcefulness on their own until there ’s no more piece of work for you to do yourself .

This is a construct a destiny of survival game are playing with lately , with a famous example beingmy recent review of Soulmask . However , I feel like ASKA does it the dear , Having to build a workstation and home for each of your tribe member make it find more like you ’re building a metropolis , and less like you have a bunch of slave to do your command .

ASKA also simplifies the UI and method acting of managing your tribe extremity and their jobs , which helps it stand out from the aforementioned claim .

Aska Village

ASKA implements a feature of speech that allows you to quickly skim the environment for resourcefulness , highlighting rocks , farmable Natalie Wood , berry crotch hair , etc . This is an idea I really , really enjoy a selection trade game , and I wish more titles would put through it . Specifically , I reckon this give ASKA the power to produce a more detailed , beautiful environs ( something the game most sure enough has ) without worry about frustrative players looking for harvestable textile . The dim-witted push of a button highlight everything nearby , so you ’re never lost for resourcefulness .

There can be too much of a practiced matter , but I will say there are certain resources you ca n’t chance without spotlight them in the surroundings . There were pile of instances where small gem , for model , were hidden beneath patches of grass that I would have miss if I had n’t highlight them .

verbalize of those small stones , I found that the resource generation in ASKA was a little off . The aforementioned rock , which I call for to build any of the start harvest tool , were so unmanageable to find that it took me about 20 minutes to get my first pickaxe build . On the reverse , sources of fresh H2O , which you think would be rare like they are in nature , were so abundant I could count four or five within walk distance of any open position . This may all be due to random multiplication , but if so , the algorithm find a little off and should believably be tweaked .

Aska Crafting

If anything can be said about ASKA , it ’s that the biz is utterly gorgeous . It ’s far from another schlocky attempt at “ hyper - literal ” graphics , as well , brag an telling 5 GB download size of it that was not artificially inflated in the wasted seeking to obtain “ realism . ”

No , ASKA is gorgeous , and its visual brilliance add up from a beautifully designed , conventionalised surround . Navigating the 3D world feels like ill-treat into an ancient , well - preserve oil picture . There are areas where the subtle lighting and paint textures figure out better than in others , with particularly great visuals coming when you clear through forests and see the contrast of shadows cast against brilliantly lit area .

The enceinte aspect of ASKA ’s visuals , for indisputable , come from the gorgeous colouring pallette . It ’s bright but not cartoony , feeling like something directly out of a Nordic fantasy , which , of course , is absolutely meet for the plot ’s stage setting .

Aska Immersion

Many survival game have a product string in crafting . ASKA has a harvest chain ; Chop down a tree and gain a few sticks , as well as a farseeing control stick ( or lumber . ) you may then comport this farsighted stick to a body structure or harvest it to gather even more small control stick . This continues for every other resourcefulness lymph node in the game , more or less . It ’s a neat trivial system , and while more metre - consuming , it tally a bit of charm and immersion to the harvest that I enjoy .

Immersion really is the name of the plot in ASKA ; build up so much as the starter shelter requires you to convey logs to the design , mallet in stick and twigs , and constitute the construction through multiple stage of construction that require their own resources , puppet , and animations to make out . you may even get a sliver while building , which use a very venial bleed debuff for a few moment .

While overall , I enjoy the harvesting and building in ASKA , it can surely feel slow , and even as you begin to build impulse , you really feel the game ’s continuation .

Aska Shelter

Little glitch hold on here and there in ASKA . you may take tumble harm from small-scale falls , about the space of step down a step in a stairway . After being shot by an arrow in one encounter , I was left with a said arrow stuck floating in an invisible part of my hitbox , which die hard after destruction / respawns .

Though the construct of a survival craft game based on Norse mythology has sure as shooting been done before , ASKA stick out out with its emphasis on immersion and small town building . With awe-inspiring stylized graphics and a good proportion between survival of the fittest gameplay and city building , ASKA is a deed of conveyance that ’s as fun to act as as it is beautiful to look at .

Pros :

bunko game :